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Qoole for Quake
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POOL.QLE
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Text File
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1997-09-04
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5KB
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115 lines
// QOOLE
// Brushes: 6
// Entities: 1
// Objects: 7
{ // Brush 0
( 0.0 0.0 63.999996 ) ( 0.0 500.0 63.999996 ) ( 500.0 0.0 64.000015 ) *04mwat2 0 0 0 1.00 1.00
( 63.999996 0.0 0.0 ) ( 63.999996 0.0 500.0 ) ( 64.000015 500.0 0.0 ) *04mwat2 0 0 0 1.00 1.00
( 0.0 -64.000008 0.0 ) ( 0.0 -64.000008 500.0 ) ( 500.0 -63.999962 0.0 ) *04mwat2 0 0 0 1.00 1.00
( -64.0 0.0 0.0 ) ( -64.000023 500.0 0.0 ) ( -64.0 0.0 500.0 ) *04mwat2 0 0 0 1.00 1.00
( 0.0 64.0 0.0 ) ( 500.0 64.0 0.0 ) ( 0.0 64.0 500.0 ) *04mwat2 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) *04mwat2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) tech01_6 0 0 0 1.00 1.00
( 1.999958 0.0 0.0 ) ( 1.999958 0.0 500.0 ) ( 2.000159 500.0 0.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 -104.0 0.0 ) ( 0.0 -104.0 500.0 ) ( 500.0 -104.000046 0.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 104.0 0.0 ) ( 500.0 104.0 0.0 ) ( 0.0 104.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 0.0 -63.999989 ) ( 500.0 0.0 -63.999969 ) ( 0.0 500.0 -63.999989 ) tech01_6 0 0 0 1.00 1.00
( -2.000008 0.0 0.0 ) ( -1.99997 500.0 0.0 ) ( -2.000008 0.0 500.0 ) tech01_6 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 64.000008 ) ( 0.0 500.0 64.000008 ) ( 500.0 0.0 63.999985 ) tech01_6 0 0 0 1.00 1.00
( 0.0 -1.999987 0.0 ) ( 0.0 -1.999987 500.0 ) ( 500.0 -2.000031 0.0 ) tech01_6 0 0 0 1.00 1.00
( -142.0 0.0 0.0 ) ( -142.000198 500.0 0.0 ) ( -142.0 0.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 0.0 -63.999992 ) ( 500.0 0.0 -63.999969 ) ( 0.0 500.0 -63.999992 ) tech01_6 0 0 0 1.00 1.00
( 141.999878 0.0 0.0 ) ( 141.999878 0.0 500.0 ) ( 142.000198 500.0 0.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 1.999991 0.0 ) ( 500.0 2.000022 0.0 ) ( 0.0 1.999991 500.0 ) tech01_6 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 64.000015 ) ( 0.0 500.0 64.000015 ) ( 500.0 0.0 63.999992 ) tech01_6 0 0 0 1.00 1.00
( -2.000042 0.0 0.0 ) ( -2.000243 500.0 0.0 ) ( -2.000042 0.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 102.0 0.0 ) ( 500.0 102.0 0.0 ) ( 0.0 102.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 -102.000023 0.0 ) ( 0.0 -102.000023 500.0 ) ( 500.0 -101.999985 0.0 ) tech01_6 0 0 0 1.00 1.00
( 1.999992 0.0 0.0 ) ( 1.999992 0.0 500.0 ) ( 1.999954 500.0 0.0 ) tech01_6 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 64.000008 ) ( 0.0 500.0 64.000008 ) ( 500.0 0.0 63.999985 ) tech01_6 0 0 0 1.00 1.00
( 0.0 2.0 0.0 ) ( 500.0 2.0 0.0 ) ( 0.0 2.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 0.0 -63.999992 ) ( 500.0 0.0 -63.999969 ) ( 0.0 500.0 -63.999992 ) tech01_6 0 0 0 1.00 1.00
( 140.0 0.0 0.0 ) ( 140.0 0.0 500.0 ) ( 140.00032 500.0 0.0 ) tech01_6 0 0 0 1.00 1.00
( -140.000122 0.0 0.0 ) ( -140.000443 500.0 0.0 ) ( -140.000122 0.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 -2.000012 0.0 ) ( 0.0 -2.000012 500.0 ) ( 500.0 -2.000056 0.0 ) tech01_6 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 -3.999994 ) ( 500.0 0.0 -3.999972 ) ( 0.0 500.0 -3.999994 ) tech01_6 0 0 0 1.00 1.00
( 139.999939 0.0 0.0 ) ( 139.999939 0.0 500.0 ) ( 140.000259 500.0 0.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 -100.000015 0.0 ) ( 0.0 -100.000015 500.0 ) ( 500.0 -99.999969 0.0 ) tech01_6 0 0 0 1.00 1.00
( -140.000061 0.0 0.0 ) ( -140.000381 500.0 0.0 ) ( -140.000061 0.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 100.0 0.0 ) ( 500.0 100.0 0.0 ) ( 0.0 100.0 500.0 ) tech01_6 0 0 0 1.00 1.00
( 0.0 0.0 3.999994 ) ( 0.0 500.0 3.999994 ) ( 500.0 0.0 3.999972 ) tech01_6 0 0 0 1.00 1.00
} // Brush 5
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 5, 6
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (2.1875, 1.5625, 0.875)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (142.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (-2.0, -102.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 3
{ // Object 4 :
Position: (-142.0, 2.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 4
{ // Object 5 :
Position: (0.0, 102.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 5
{ // Object 6 :
Position: (0.0, 0.0, -60.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 5
} // Object 6